EM_Task/UnrealEd/Public/Kismet2/ComponentEditorContextMenuContex.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/UObjectHash.h"
#include "Components/ActorComponent.h"
// #include "ComponentEditorContextMenuContex.generated.h"
//
// UCLASS()
// class UNREALED_API UComponentEditorContextMenuContext : public UObject
//{
// GENERATED_BODY()
// public:
//
// TArray<UActorComponent*> SelectedComponents;
// };