53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
|
||
|
|
#include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h"
|
||
|
|
#include "Misc/App.h"
|
||
|
|
#include "ShowFlags.h"
|
||
|
|
#include "SceneView.h"
|
||
|
|
#include "Engine/SkeletalMesh.h"
|
||
|
|
#include "ThumbnailHelpers.h"
|
||
|
|
|
||
|
|
USkeletalMeshThumbnailRenderer::USkeletalMeshThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
|
||
|
|
: Super(ObjectInitializer)
|
||
|
|
{
|
||
|
|
ThumbnailScene = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
void USkeletalMeshThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
|
||
|
|
{
|
||
|
|
USkeletalMesh* SkeletalMesh = Cast<USkeletalMesh>(Object);
|
||
|
|
if (SkeletalMesh != nullptr)
|
||
|
|
{
|
||
|
|
if (ThumbnailScene == nullptr)
|
||
|
|
{
|
||
|
|
ThumbnailScene = new FSkeletalMeshThumbnailScene();
|
||
|
|
}
|
||
|
|
|
||
|
|
ThumbnailScene->SetSkeletalMesh(SkeletalMesh);
|
||
|
|
AddAdditionalPreviewSceneContent(Object, ThumbnailScene->GetWorld());
|
||
|
|
|
||
|
|
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
|
||
|
|
.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
|
||
|
|
.SetAdditionalViewFamily(bAdditionalViewFamily));
|
||
|
|
|
||
|
|
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
|
||
|
|
ViewFamily.EngineShowFlags.MotionBlur = 0;
|
||
|
|
ViewFamily.EngineShowFlags.LOD = 0;
|
||
|
|
|
||
|
|
ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
|
||
|
|
RenderViewFamily(Canvas, &ViewFamily);
|
||
|
|
ThumbnailScene->SetSkeletalMesh(nullptr);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void USkeletalMeshThumbnailRenderer::BeginDestroy()
|
||
|
|
{
|
||
|
|
if (ThumbnailScene != nullptr)
|
||
|
|
{
|
||
|
|
delete ThumbnailScene;
|
||
|
|
ThumbnailScene = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
Super::BeginDestroy();
|
||
|
|
}
|