EM_Task/UnrealEd/Private/ThumbnailRendering/ParticleSystemThumbnailRenderer.cpp

119 lines
4.3 KiB
C++
Raw Permalink Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/ParticleSystemThumbnailRenderer.h"
#include "Misc/App.h"
#include "UObject/ConstructorHelpers.h"
#include "ShowFlags.h"
#include "SceneView.h"
#include "Editor/UnrealEdEngine.h"
#include "Particles/ParticleSystem.h"
#include "Engine/Texture2D.h"
#include "ThumbnailHelpers.h"
#include "UnrealEdGlobals.h"
// FPreviewScene derived helpers for rendering
#include "CanvasTypes.h"
UParticleSystemThumbnailRenderer::UParticleSystemThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Structure to hold one-time initialization
struct FConstructorStatics
{
ConstructorHelpers::FObjectFinder<UTexture2D> PSysThumbnail_NoImage;
ConstructorHelpers::FObjectFinder<UTexture2D> PSysThumbnail_OOD;
FConstructorStatics()
: PSysThumbnail_NoImage(TEXT("/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage")), PSysThumbnail_OOD(TEXT("/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD"))
{
}
};
static FConstructorStatics ConstructorStatics;
NoImage = ConstructorStatics.PSysThumbnail_NoImage.Object;
OutOfDate = ConstructorStatics.PSysThumbnail_OOD.Object;
ThumbnailScene = nullptr;
}
void UParticleSystemThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
{
// Particle system thumbnails will be 1024x1024 at 100%.
UParticleSystem* PSys = Cast<UParticleSystem>(Object);
if (PSys != nullptr)
{
if ((PSys->bUseRealtimeThumbnail) ||
(PSys->ThumbnailImage) ||
(NoImage))
{
OutWidth = FMath::TruncToInt(1024 * Zoom);
OutHeight = FMath::TruncToInt(1024 * Zoom);
}
else
{
// Nothing valid to display
OutWidth = OutHeight = 0;
}
}
else
{
OutWidth = OutHeight = 0;
}
}
void UParticleSystemThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
if (GUnrealEd->GetThumbnailManager())
{
UParticleSystem* ParticleSystem = Cast<UParticleSystem>(Object);
if (ParticleSystem != nullptr)
{
if (ParticleSystem->bUseRealtimeThumbnail)
{
if (ThumbnailScene == nullptr)
{
ThumbnailScene = new FParticleSystemThumbnailScene();
}
ThumbnailScene->SetParticleSystem(ParticleSystem);
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.MotionBlur = 0;
ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
RenderViewFamily(Canvas, &ViewFamily);
ThumbnailScene->SetParticleSystem(nullptr);
}
else if (ParticleSystem->ThumbnailImage)
{
Canvas->DrawTile(X, Y, Width, Height, 0.f, 0.f, 1.f, 1.f, FLinearColor::White,
ParticleSystem->ThumbnailImage->Resource, false);
if (ParticleSystem->ThumbnailImageOutOfDate == true)
{
Canvas->DrawTile(X, Y, Width / 2, Height / 2, 0.f, 0.f, 1.f, 1.f, FLinearColor::White,
OutOfDate->Resource, true);
}
}
else if (NoImage)
{
// Use the texture interface to draw
Canvas->DrawTile(X, Y, Width, Height, 0.f, 0.f, 1.f, 1.f, FLinearColor::White,
NoImage->Resource, false);
}
}
}
}
void UParticleSystemThumbnailRenderer::BeginDestroy()
{
if (ThumbnailScene != nullptr)
{
delete ThumbnailScene;
ThumbnailScene = nullptr;
}
Super::BeginDestroy();
}