EM_Task/UnrealEd/Private/SViewportToolBarIconMenu.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SViewportToolBarIconMenu.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Input/SMenuAnchor.h"
#include "Widgets/Input/SButton.h"
#include "EditorStyleSet.h"
void SViewportToolBarIconMenu::Construct(const FArguments& InArgs)
{
ParentToolBar = InArgs._ParentToolBar;
const FName ButtonStyle = FEditorStyle::Join(InArgs._Style.Get(), ".Button");
const FSlateIcon& Icon = InArgs._Icon.Get();
SAssignNew(MenuAnchor, SMenuAnchor)
.Placement(MenuPlacement_BelowAnchor)
.OnGetMenuContent(InArgs._OnGetMenuContent)
[SNew(SButton)
.ButtonStyle(FEditorStyle::Get(), ButtonStyle)
.ContentPadding(FMargin(5.0f, 0.0f))
.OnClicked(this, &SViewportToolBarIconMenu::OnMenuClicked)
[SNew(SHorizontalBox)
// Icon
+ SHorizontalBox::Slot()
.AutoWidth()
[SNew(SBox)
.WidthOverride(16)
.HeightOverride(16)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[SNew(SImage)
.Image(Icon.GetIcon())]]
// Spacer
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(FMargin(4.0f, 0.0f))
// Menu dropdown
+ SHorizontalBox::Slot()
.AutoWidth()
[SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().HAlign(HAlign_Center).VAlign(VAlign_Top)[SNew(STextBlock).TextStyle(FEditorStyle::Get(), FEditorStyle::Join(InArgs._Style.Get(), ".Label")).Text(InArgs._Label)] + SVerticalBox::Slot().AutoHeight().VAlign(VAlign_Bottom)[SNew(SHorizontalBox) + SHorizontalBox::Slot().FillWidth(1.0f)
+ SHorizontalBox::Slot().AutoWidth()[SNew(SBox).WidthOverride(4).HeightOverride(4)[SNew(SImage).Image(FEditorStyle::GetBrush("ComboButton.Arrow")).ColorAndOpacity(FLinearColor::Black)]]
+ SHorizontalBox::Slot().FillWidth(1.0f)]]]];
ChildSlot
[MenuAnchor.ToSharedRef()];
}
FReply SViewportToolBarIconMenu::OnMenuClicked()
{
// If the menu button is clicked toggle the state of the menu anchor which will open or close the menu
MenuAnchor->SetIsOpen(!MenuAnchor->IsOpen());
ParentToolBar.Pin()->SetOpenMenu(MenuAnchor);
return FReply::Handled();
}
void SViewportToolBarIconMenu::OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
// See if there is another menu on the same tool bar already open
TWeakPtr<SMenuAnchor> OpenedMenu = ParentToolBar.Pin()->GetOpenMenu();
if (OpenedMenu.IsValid() && OpenedMenu.Pin()->IsOpen() && OpenedMenu.Pin() != MenuAnchor)
{
// There is another menu open so we open this menu and close the other
ParentToolBar.Pin()->SetOpenMenu(MenuAnchor);
MenuAnchor->SetIsOpen(true);
}
}