EM_Task/UnrealEd/Private/MRUList.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "MRUList.h"
#include "HAL/FileManager.h"
#include "Misc/PackageName.h"
#include "Misc/ConfigCacheIni.h"
#include "Logging/MessageLog.h"
#include "AssetRegistryModule.h"
FMRUList::FMRUList(const FString& InINISection, const int32 InitMaxItems)
: MaxItems(InitMaxItems),
INISection(InINISection)
{
}
FMRUList::~FMRUList()
{
Items.Empty();
}
void FMRUList::Cull()
{
while (Items.Num() > GetMaxItems())
{
Items.RemoveAt(Items.Num() - 1);
}
}
void FMRUList::ReadFromINI()
{
InternalReadINI(Items, INISection, TEXT("MRUItem"), GetMaxItems());
}
void FMRUList::WriteToINI() const
{
InternalWriteINI(Items, INISection, TEXT("MRUItem"));
}
void FMRUList::MoveToTop(int32 InItem)
{
check(InItem > -1 && InItem < Items.Num());
TArray<FString> WkArray;
WkArray = Items;
const FString Save = WkArray[InItem];
WkArray.RemoveAt(InItem);
Items.Empty();
new (Items) FString(*Save);
Items += WkArray;
}
void FMRUList::AddMRUItem(const FString& InItem)
{
check(FPackageName::IsValidLongPackageName(InItem));
// See if the item already exists in the list. If so,
// move it to the top of the list and leave.
const int32 ItemIndex = Items.Find(InItem);
if (ItemIndex != INDEX_NONE)
{
MoveToTop(ItemIndex);
}
else
{
// Item is new, so add it to the bottom of the list.
if (InItem.Len())
{
new (Items) FString(*InItem);
MoveToTop(Items.Num() - 1);
}
Cull();
}
WriteToINI();
}
int32 FMRUList::FindMRUItemIdx(const FString& InItem) const
{
check(FPackageName::IsValidLongPackageName(InItem));
for (int32 mru = 0; mru < Items.Num(); ++mru)
{
if (Items[mru] == InItem)
{
return mru;
}
}
return INDEX_NONE;
}
void FMRUList::RemoveMRUItem(const FString& InItem)
{
RemoveMRUItem(FindMRUItemIdx(InItem));
}
void FMRUList::RemoveMRUItem(int32 InItem)
{
// Find the item and remove it.
check(InItem > -1 && InItem < GetMaxItems());
Items.RemoveAt(InItem);
}
void FMRUList::InternalReadINI(TArray<FString>& OutItems, const FString& INISection, const FString& INIKeyBase, int32 NumElements)
{
// Clear existing items
OutItems.Empty();
bool bConvertedToNewFormat = false;
// Iterate over the maximum number of provided elements
for (int32 ItemIdx = 0; ItemIdx < NumElements; ++ItemIdx)
{
// Try to find data for a key formed as "INIKeyBaseItemIdx" for the provided INI section. If found, add the data to the output item array.
FString CurItem;
if (GConfig->GetString(*INISection, *FString::Printf(TEXT("%s%d"), *INIKeyBase, ItemIdx), CurItem, GEditorPerProjectIni))
{
if (!FPackageName::IsValidLongPackageName(CurItem))
{
FString NewItem;
if (FPackageName::TryConvertFilenameToLongPackageName(CurItem, NewItem))
{
CurItem = NewItem;
OutItems.AddUnique(CurItem);
}
bConvertedToNewFormat = true;
}
else
{
OutItems.AddUnique(CurItem);
}
}
}
if (bConvertedToNewFormat)
{
InternalWriteINI(OutItems, INISection, INIKeyBase);
}
}
void FMRUList::InternalWriteINI(const TArray<FString>& InItems, const FString& INISection, const FString& INIKeyBase)
{
GConfig->EmptySection(*INISection, GEditorPerProjectIni);
for (int32 ItemIdx = 0; ItemIdx < InItems.Num(); ++ItemIdx)
{
GConfig->SetString(*INISection, *FString::Printf(TEXT("%s%d"), *INIKeyBase, ItemIdx), *InItems[ItemIdx], GEditorPerProjectIni);
}
GConfig->Flush(false, GEditorPerProjectIni);
}
bool FMRUList::VerifyMRUFile(int32 InItem, FString& OutPackageName)
{
check(InItem > -1 && InItem < GetMaxItems());
// Handle redirector
const FString OriginalPackageName = Items[InItem];
const FName OriginalObjectPath = FName(*(OriginalPackageName + TEXT('.') + FPackageName::GetShortName(OriginalPackageName)));
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
const FName RedirectedObjectPath = AssetRegistryModule.Get().GetRedirectedObjectPath(OriginalObjectPath);
FString PackageName;
FString RedirectedPackageName;
if (RedirectedObjectPath != OriginalObjectPath && FPackageName::TryConvertFilenameToLongPackageName(RedirectedObjectPath.ToString(), RedirectedPackageName))
{
PackageName = RedirectedPackageName;
}
else
{
PackageName = OriginalPackageName;
}
FString Filename;
bool bSuccess = FPackageName::TryConvertLongPackageNameToFilename(PackageName, Filename, FPackageName::GetMapPackageExtension());
// If the file doesn't exist, tell the user about it, remove the file from the list
if (!bSuccess || IFileManager::Get().FileSize(*Filename) == INDEX_NONE)
{
FMessageLog EditorErrors("EditorErrors");
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("PackageName"), FText::FromString(PackageName));
EditorErrors.Warning(FText::Format(NSLOCTEXT("MRUList", "Error_FileDoesNotExist", "Map '{PackageName}' does not exist. It will be removed from the recent items list."), Arguments));
EditorErrors.Notify(NSLOCTEXT("MRUList", "Notification_PackageDoesNotExist", "Map does not exist! Removed from recent items list!"));
RemoveMRUItem(InItem);
WriteToINI();
return false;
}
else if (!RedirectedPackageName.IsEmpty())
{
// Remove old path, add new path
RemoveMRUItem(InItem);
// Note: WriteToINI is called by AddMRUItem
AddMRUItem(PackageName);
}
else
{
// Otherwise, move the file to the top of the list
MoveToTop(InItem);
WriteToINI();
}
OutPackageName = PackageName;
return true;
}