EM_Task/UnrealEd/Private/Factories/DataTableFactory.cpp

168 lines
6.5 KiB
C++
Raw Permalink Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/DataTableFactory.h"
#include "DataTableEditorUtils.h"
#include "Engine/DataTable.h"
#include "Editor.h"
#include "Modules/ModuleManager.h"
#include "StructViewerModule.h"
#include "StructViewerFilter.h"
#include "Widgets/SWindow.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "EditorStyleSet.h"
#include "Input/Reply.h"
#define LOCTEXT_NAMESPACE "DataTableFactory"
UDataTableFactory::UDataTableFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UDataTable::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
bool UDataTableFactory::ConfigureProperties()
{
class FDataTableStructFilter: public IStructViewerFilter
{
public:
virtual bool IsStructAllowed(const FStructViewerInitializationOptions& InInitOptions, const UScriptStruct* InStruct, TSharedRef<FStructViewerFilterFuncs> InFilterFuncs) override
{
return FDataTableEditorUtils::IsValidTableStruct(InStruct);
}
virtual bool IsUnloadedStructAllowed(const FStructViewerInitializationOptions& InInitOptions, const FName InStructPath, TSharedRef<FStructViewerFilterFuncs> InFilterFuncs) override
{
// Unloaded structs are always User Defined Structs, and User Defined Structs are always allowed
// They will be re-validated by IsStructAllowed once loaded during the pick
return true;
}
};
class FDataTableFactoryUI: public TSharedFromThis<FDataTableFactoryUI>
{
public:
FReply OnCreate()
{
check(ResultStruct);
if (PickerWindow.IsValid())
{
PickerWindow->RequestDestroyWindow();
}
return FReply::Handled();
}
FReply OnCancel()
{
ResultStruct = nullptr;
if (PickerWindow.IsValid())
{
PickerWindow->RequestDestroyWindow();
}
return FReply::Handled();
}
bool IsStructSelected() const
{
return ResultStruct != nullptr;
}
void OnPickedStruct(const UScriptStruct* ChosenStruct)
{
ResultStruct = ChosenStruct;
StructPickerAnchor->SetIsOpen(false);
}
FText OnGetComboTextValue() const
{
return ResultStruct ? FText::AsCultureInvariant(ResultStruct->GetName()) : LOCTEXT("None", "None");
}
TSharedRef<SWidget> GenerateStructPicker()
{
FStructViewerModule& StructViewerModule = FModuleManager::LoadModuleChecked<FStructViewerModule>("StructViewer");
// Fill in options
FStructViewerInitializationOptions Options;
Options.Mode = EStructViewerMode::StructPicker;
Options.StructFilter = MakeShared<FDataTableStructFilter>();
return SNew(SBox)
.WidthOverride(330)
[SNew(SVerticalBox)
+ SVerticalBox::Slot()
.FillHeight(1.0f)
.MaxHeight(500)
[SNew(SBorder)
.Padding(4)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[StructViewerModule.CreateStructViewer(Options, FOnStructPicked::CreateSP(this, &FDataTableFactoryUI::OnPickedStruct))]]];
}
const UScriptStruct* OpenStructSelector()
{
FStructViewerModule& StructViewerModule = FModuleManager::LoadModuleChecked<FStructViewerModule>("StructViewer");
ResultStruct = nullptr;
// Fill in options
FStructViewerInitializationOptions Options;
Options.Mode = EStructViewerMode::StructPicker;
Options.StructFilter = MakeShared<FDataTableStructFilter>();
PickerWindow = SNew(SWindow)
.Title(LOCTEXT("DataTableFactoryOptions", "Pick Row Structure"))
.ClientSize(FVector2D(350, 100))
.SupportsMinimize(false)
.SupportsMaximize(false)
[SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("Menu.Background"))
.Padding(10)
[SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight()[SAssignNew(StructPickerAnchor, SComboButton).ContentPadding(FMargin(2, 2, 2, 1)).MenuPlacement(MenuPlacement_BelowAnchor).ButtonContent()[SNew(STextBlock).Text(this, &FDataTableFactoryUI::OnGetComboTextValue)].OnGetMenuContent(this, &FDataTableFactoryUI::GenerateStructPicker)] + SVerticalBox::Slot().HAlign(HAlign_Right).AutoHeight()[SNew(SHorizontalBox) + SHorizontalBox::Slot().AutoWidth()[SNew(SButton).Text(LOCTEXT("OK", "OK")).IsEnabled(this, &FDataTableFactoryUI::IsStructSelected).OnClicked(this, &FDataTableFactoryUI::OnCreate)] + SHorizontalBox::Slot().AutoWidth()[SNew(SButton).Text(LOCTEXT("Cancel", "Cancel")).OnClicked(this, &FDataTableFactoryUI::OnCancel)]]]];
GEditor->EditorAddModalWindow(PickerWindow.ToSharedRef());
PickerWindow.Reset();
return ResultStruct;
}
private:
TSharedPtr<SWindow> PickerWindow;
TSharedPtr<SComboButton> StructPickerAnchor;
const UScriptStruct* ResultStruct = nullptr;
};
TSharedRef<FDataTableFactoryUI> StructSelector = MakeShareable(new FDataTableFactoryUI());
Struct = StructSelector->OpenStructSelector();
return Struct != nullptr;
}
UObject* UDataTableFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
UDataTable* DataTable = nullptr;
if (Struct && ensure(SupportedClass == Class))
{
ensure(0 != (RF_Public & Flags));
DataTable = MakeNewDataTable(InParent, Name, Flags);
if (DataTable)
{
DataTable->RowStruct = const_cast<UScriptStruct*>(Struct);
}
}
return DataTable;
}
UDataTable* UDataTableFactory::MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags)
{
return NewObject<UDataTable>(InParent, Name, Flags);
}
#undef LOCTEXT_NAMESPACE // "DataTableFactory"