EM_Task/UnrealEd/Private/Commandlets/GatherTextCommandletBase.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commandlets/GatherTextCommandletBase.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/PackageName.h"
#include "ISourceControlOperation.h"
#include "SourceControlOperations.h"
#include "ISourceControlModule.h"
#include "EngineGlobals.h"
#include "AssetData.h"
#include "Editor.h"
#include "IAssetRegistry.h"
#include "ARFilter.h"
#include "PackageHelperFunctions.h"
#include "ObjectTools.h"
DEFINE_LOG_CATEGORY_STATIC(LogGatherTextCommandletBase, Log, All);
FGatherTextDelegates::FGetAdditionalGatherPaths FGatherTextDelegates::GetAdditionalGatherPaths;
//////////////////////////////////////////////////////////////////////////
// UGatherTextCommandletBase
UGatherTextCommandletBase::UGatherTextCommandletBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UGatherTextCommandletBase::Initialize(const TSharedRef<FLocTextHelper>& InGatherManifestHelper, const TSharedPtr<FLocalizationSCC>& InSourceControlInfo)
{
GatherManifestHelper = InGatherManifestHelper;
SourceControlInfo = InSourceControlInfo;
// Cache the split platform info
SplitPlatforms.Reset();
if (InGatherManifestHelper->ShouldSplitPlatformData())
{
for (const FString& SplitPlatformName: InGatherManifestHelper->GetPlatformsToSplit())
{
SplitPlatforms.Add(*SplitPlatformName, FString::Printf(TEXT("/%s/"), *SplitPlatformName));
}
SplitPlatforms.KeySort(FNameLexicalLess());
}
}
void UGatherTextCommandletBase::BeginDestroy()
{
Super::BeginDestroy();
GatherManifestHelper.Reset();
SourceControlInfo.Reset();
}
void UGatherTextCommandletBase::CreateCustomEngine(const FString& Params)
{
GEngine = GEditor = NULL; // Force a basic default engine.
}
bool UGatherTextCommandletBase::IsSplitPlatformName(const FName InPlatformName) const
{
return SplitPlatforms.Contains(InPlatformName);
}
bool UGatherTextCommandletBase::ShouldSplitPlatformForPath(const FString& InPath, FName* OutPlatformName) const
{
const FName SplitPlatformName = GetSplitPlatformNameFromPath(InPath);
if (OutPlatformName)
{
*OutPlatformName = SplitPlatformName;
}
return !SplitPlatformName.IsNone();
}
FName UGatherTextCommandletBase::GetSplitPlatformNameFromPath(const FString& InPath) const
{
for (const auto& SplitPlatformsPair: SplitPlatforms)
{
if (InPath.Contains(SplitPlatformsPair.Value))
{
return SplitPlatformsPair.Key;
}
}
return FName();
}
bool UGatherTextCommandletBase::GetBoolFromConfig(const TCHAR* Section, const TCHAR* Key, bool& OutValue, const FString& Filename)
{
bool bSuccess = GConfig->GetBool(Section, Key, OutValue, Filename);
if (!bSuccess)
{
bSuccess = GConfig->GetBool(TEXT("CommonSettings"), Key, OutValue, Filename);
}
return bSuccess;
}
bool UGatherTextCommandletBase::GetStringFromConfig(const TCHAR* Section, const TCHAR* Key, FString& OutValue, const FString& Filename)
{
bool bSuccess = GConfig->GetString(Section, Key, OutValue, Filename);
if (!bSuccess)
{
bSuccess = GConfig->GetString(TEXT("CommonSettings"), Key, OutValue, Filename);
}
return bSuccess;
}
void ResolveLocalizationPath(FString& InOutPath)
{
static const bool bIsEngineTarget = FPaths::ProjectDir().IsEmpty();
static const FString AbsoluteEnginePath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir()) / FString();
static const FString AbsoluteProjectPath = FPaths::ConvertRelativePathToFull(FPaths::ProjectDir()) / FString();
InOutPath.ReplaceInline(TEXT("%LOCENGINEROOT%"), *AbsoluteEnginePath, ESearchCase::CaseSensitive);
InOutPath.ReplaceInline(TEXT("%LOCPROJECTROOT%"), *AbsoluteProjectPath, ESearchCase::CaseSensitive);
if (FPaths::IsRelative(InOutPath))
{
InOutPath.InsertAt(0, bIsEngineTarget ? AbsoluteEnginePath : AbsoluteProjectPath);
}
FPaths::CollapseRelativeDirectories(InOutPath);
}
bool UGatherTextCommandletBase::GetPathFromConfig(const TCHAR* Section, const TCHAR* Key, FString& OutValue, const FString& Filename)
{
const bool bSuccess = GetStringFromConfig(Section, Key, OutValue, Filename);
if (bSuccess)
{
ResolveLocalizationPath(OutValue);
}
return bSuccess;
}
int32 UGatherTextCommandletBase::GetStringArrayFromConfig(const TCHAR* Section, const TCHAR* Key, TArray<FString>& OutArr, const FString& Filename)
{
int32 count = GConfig->GetArray(Section, Key, OutArr, Filename);
if (count == 0)
{
count = GConfig->GetArray(TEXT("CommonSettings"), Key, OutArr, Filename);
}
return count;
}
int32 UGatherTextCommandletBase::GetPathArrayFromConfig(const TCHAR* Section, const TCHAR* Key, TArray<FString>& OutArr, const FString& Filename)
{
int32 count = GetStringArrayFromConfig(Section, Key, OutArr, Filename);
for (FString& Path: OutArr)
{
ResolveLocalizationPath(Path);
}
return count;
}
FFuzzyPathMatcher::FFuzzyPathMatcher(const TArray<FString>& InIncludePathFilters, const TArray<FString>& InExcludePathFilters)
{
FuzzyPaths.Reserve(InIncludePathFilters.Num() + InExcludePathFilters.Num());
for (const FString& IncludePath: InIncludePathFilters)
{
FuzzyPaths.Add(FFuzzyPath(FPaths::ConvertRelativePathToFull(IncludePath), EPathType::Include));
}
for (const FString& ExcludePath: InExcludePathFilters)
{
FuzzyPaths.Add(FFuzzyPath(FPaths::ConvertRelativePathToFull(ExcludePath), EPathType::Exclude));
}
// Sort the paths so that deeper paths with fewer wildcards appear first in the list
FuzzyPaths.Sort([](const FFuzzyPath& PathOne, const FFuzzyPath& PathTwo) -> bool
{
auto GetFuzzRating = [](const FFuzzyPath& InFuzzyPath) -> int32
{
int32 PathDepth = 0;
int32 PathFuzz = 0;
for (const TCHAR Char: InFuzzyPath.PathFilter)
{
if (Char == TEXT('/') || Char == TEXT('\\'))
{
++PathDepth;
}
else if (Char == TEXT('*') || Char == TEXT('?'))
{
++PathFuzz;
}
}
return (100 - PathDepth) + (PathFuzz * 1000);
};
const int32 PathOneFuzzRating = GetFuzzRating(PathOne);
const int32 PathTwoFuzzRating = GetFuzzRating(PathTwo);
return PathOneFuzzRating < PathTwoFuzzRating;
});
}
FFuzzyPathMatcher::EPathMatch FFuzzyPathMatcher::TestPath(const FString& InPathToTest) const
{
for (const FFuzzyPath& FuzzyPath: FuzzyPaths)
{
if (InPathToTest.MatchesWildcard(FuzzyPath.PathFilter))
{
return (FuzzyPath.PathType == EPathType::Include) ? EPathMatch::Included : EPathMatch::Excluded;
}
}
return EPathMatch::NoMatch;
}