EM_Task/UnrealEd/Private/AutoSaveUtils.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace AutoSaveUtils
{
/** Get the root directory that we should save auto-saved assets and maps to */
FString GetAutoSaveDir();
} // namespace AutoSaveUtils