EM_Task/UnrealEd/Classes/Preferences/LightmassOptionsObject.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Lightmass Options Object
* Property window wrapper for various Lightmass settings
*
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "LightmassOptionsObject.generated.h"
UCLASS(hidecategories = Object, editinlinenew)
class ULightmassOptionsObject: public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Debug)
struct FLightmassDebugOptions DebugSettings;
UPROPERTY(EditAnywhere, Category = Swarm)
struct FSwarmDebugOptions SwarmSettings;
};