EM_Task/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Root.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialGraph/MaterialGraphNode_Base.h"
#include "MaterialGraphNode_Root.generated.h"
class UEdGraphPin;
UCLASS(MinimalAPI)
class UMaterialGraphNode_Root: public UMaterialGraphNode_Base
{
GENERATED_UCLASS_BODY()
/** Material whose inputs this root node represents */
UPROPERTY()
class UMaterial* Material;
//~ Begin UEdGraphNode Interface.
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual bool CanDuplicateNode() const override { return false; }
virtual void PostPlacedNewNode() override;
//~ End UEdGraphNode Interface.
//~ Begin UMaterialGraphNode_Base Interface
virtual void CreateInputPins() override;
virtual bool IsRootNode() const override { return true; }
virtual int32 GetInputIndex(const UEdGraphPin* InputPin) const override;
virtual uint32 GetInputType(const UEdGraphPin* InputPin) const override;
//~ End UMaterialGraphNode_Base Interface
};