EM_Task/UnrealEd/Classes/MaterialEditor/MaterialEditorMeshComponent.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/StaticMeshComponent.h"
#include "MaterialEditorMeshComponent.generated.h"
UCLASS()
class UNREALED_API UMaterialEditorMeshComponent: public UStaticMeshComponent
{
GENERATED_UCLASS_BODY()
// USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
};