25 lines
689 B
C
25 lines
689 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MaterialEditor/DEditorParameterValue.h"
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#include "Materials/MaterialExpressionVectorParameter.h"
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#include "DEditorVectorParameterValue.generated.h"
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UCLASS(hidecategories = Object, collapsecategories, editinlinenew)
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class UNREALED_API UDEditorVectorParameterValue: public UDEditorParameterValue
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = DEditorVectorParameterValue)
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FLinearColor ParameterValue;
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UPROPERTY(Transient)
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bool bIsUsedAsChannelMask;
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UPROPERTY(Transient)
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FParameterChannelNames ChannelNames;
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};
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