30 lines
855 B
C
30 lines
855 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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// Texture2DFactoryNew
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//=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "Texture2dFactoryNew.generated.h"
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UCLASS(hidecategories = Object, MinimalAPI)
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class UTexture2DFactoryNew: public UFactory
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{
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GENERATED_UCLASS_BODY()
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/** width of new texture */
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UPROPERTY()
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int32 Width;
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/** height of new texture */
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UPROPERTY()
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int32 Height;
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virtual bool ShouldShowInNewMenu() const override;
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virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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};
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