EM_Task/UnrealEd/Classes/Factories/ReimportFbxAnimSequenceFactory.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// ReimportFbxAnimSequenceFactory
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EditorReimportHandler.h"
#include "Factories/FbxFactory.h"
#include "ReimportFbxAnimSequenceFactory.generated.h"
UCLASS(collapsecategories)
class UReimportFbxAnimSequenceFactory: public UFbxFactory
, public FReimportHandler
{
GENERATED_UCLASS_BODY()
//~ Begin FReimportHandler Interface
virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
virtual EReimportResult::Type Reimport(UObject* Obj) override;
virtual int32 GetPriority() const override;
virtual void PostImportCleanUp() { CleanUp(); }
//~ End FReimportHandler Interface
//~ Begin UFactory Interface
virtual bool FactoryCanImport(const FString& Filename) override;
virtual bool IsAutomatedImport() const override;
//~ End UFactory Interface
};