32 lines
970 B
C
32 lines
970 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/WeakObjectPtr.h"
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#include "Factories/Factory.h"
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#include "PreviewMeshCollectionFactory.generated.h"
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class USkeleton;
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UCLASS(hidecategories = Object, MinimalAPI)
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class UPreviewMeshCollectionFactory: public UFactory
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{
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public:
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GENERATED_UCLASS_BODY()
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// UFactory interface
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virtual bool ShouldShowInNewMenu() const override { return true; }
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virtual FText GetDisplayName() const override;
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virtual FText GetToolTip() const override;
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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virtual bool ConfigureProperties() override;
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// End of UFactory interface
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public:
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/** The current skeleton we are creating collections for */
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UPROPERTY()
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TWeakObjectPtr<USkeleton> CurrentSkeleton;
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};
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