EM_Task/UnrealEd/Classes/Factories/MaterialImportHelpers.h

40 lines
1.3 KiB
C
Raw Permalink Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "UObject/TextProperty.h"
#include "MaterialImportHelpers.generated.h"
class UMaterialInterface;
UENUM(BlueprintType)
enum class EMaterialSearchLocation : uint8
{
/** Search for matching material in local import folder only. */
Local,
/** Search for matching material recursively from parent folder. */
UnderParent,
/** Search for matching material recursively from root folder. */
UnderRoot,
/** Search for matching material in all assets folders. */
AllAssets,
/** Do not search for existing matching materials */
DoNotSearch,
};
UCLASS(transient)
class UMaterialImportHelpers: public UObject
{
public:
GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category = "Editor Scripting | Materials")
static UNREALED_API UMaterialInterface* FindExistingMaterialFromSearchLocation(const FString& MaterialFullName, const FString& BasePackagePath, EMaterialSearchLocation SearchLocation, FText& OutError);
UFUNCTION(BlueprintCallable, Category = "Editor Scripting | Materials")
static UNREALED_API UMaterialInterface* FindExistingMaterial(const FString& BasePath, const FString& MaterialFullName, const bool bRecursivePaths, FText& OutError);
};