49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "MaterialFunctionInstanceFactory.generated.h"
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UCLASS(MinimalAPI, hidecategories = Object, collapsecategories)
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class UMaterialFunctionInstanceFactory: public UFactory
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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class UMaterialFunctionInterface* InitialParent;
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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//~ Begin UFactory Interface
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};
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UCLASS(MinimalAPI, hidecategories = Object, collapsecategories)
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class UMaterialFunctionMaterialLayerInstanceFactory: public UMaterialFunctionInstanceFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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FString GetDefaultNewAssetName() const override
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{
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return FString(TEXT("NewMaterialLayerInstance"));
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}
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//~ Begin UFactory Interface
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};
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UCLASS(MinimalAPI, hidecategories = Object, collapsecategories)
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class UMaterialFunctionMaterialLayerBlendInstanceFactory: public UMaterialFunctionInstanceFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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FString GetDefaultNewAssetName() const override
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{
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return FString(TEXT("NewMaterialLayerBlendInstance"));
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}
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//~ Begin UFactory Interface
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};
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