27 lines
868 B
C
27 lines
868 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// LevelFactory
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "LevelFactory.generated.h"
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#define NEW_LEVELFACTORY_PROPERTY 1
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UCLASS(MinimalAPI)
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class ULevelFactory: public UFactory
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{
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GENERATED_UCLASS_BODY()
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public:
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bool ReplaceFoundActors = false;
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bool DeleteOldOne = false;
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateText(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn) override;
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//~ Begin UFactory Interface
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};
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