EM_Task/UnrealEd/Classes/Factories/DataAssetFactory.h

26 lines
728 B
C
Raw Permalink Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Factories/Factory.h"
#include "DataAssetFactory.generated.h"
class UDataAsset;
UCLASS(hidecategories = Object, MinimalAPI)
class UDataAssetFactory: public UFactory
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = DataAsset)
TSubclassOf<UDataAsset> DataAssetClass;
// UFactory interface
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
// End of UFactory interface
};