EM_Task/UnrealEd/Classes/Factories/CurveFactory.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Curves/CurveBase.h"
#include "Factories/Factory.h"
#include "CurveFactory.generated.h"
/**
* Factory that creates curve assets, prompting to pick the kind of curve at creation time
*/
UCLASS(MinimalAPI)
class UCurveFactory: public UFactory
{
GENERATED_UCLASS_BODY()
/** The type of blueprint that will be created */
UPROPERTY(EditAnywhere, Category = CurveFactory)
TSubclassOf<UCurveBase> CurveClass;
// UFactory Interface
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
// End of UFactory interface
};
/**
* Factory that creates float curve assets
*/
UCLASS(MinimalAPI)
class UCurveFloatFactory: public UCurveFactory
{
GENERATED_UCLASS_BODY()
// UFactory interface
virtual bool ConfigureProperties() override;
virtual bool ShouldShowInNewMenu() const override { return false; }
// End of UFactory interface
};
/**
* Factory that creates linear color curve assets
*/
UCLASS(MinimalAPI)
class UCurveLinearColorFactory: public UCurveFactory
{
GENERATED_UCLASS_BODY()
// UFactory interface
virtual bool ConfigureProperties() override;
virtual bool ShouldShowInNewMenu() const override { return false; }
// End of UFactory interface
};
/**
* Factory that creates vector curve assets
*/
UCLASS(MinimalAPI)
class UCurveVectorFactory: public UCurveFactory
{
GENERATED_UCLASS_BODY()
// UFactory interface
virtual bool ConfigureProperties() override;
virtual bool ShouldShowInNewMenu() const override { return false; }
// End of UFactory interface
};