EM_Task/UnrealEd/Classes/Factories/CameraAnimFactory.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "CameraAnimFactory.generated.h"
UCLASS(hidecategories = Object, MinimalAPI)
class UCameraAnimFactory: public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual FText GetDisplayName() const override;
virtual FName GetNewAssetThumbnailOverride() const override;
virtual uint32 GetMenuCategories() const override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ Begin UFactory Interface
};