EM_Task/UnrealEd/Classes/Exporters/LevelExporterT3D.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// LevelExporterT3D
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Exporters/Exporter.h"
#include "LevelExporterT3D.generated.h"
class FExportObjectInnerContext;
class UActorComponent;
UCLASS()
class ULevelExporterT3D: public UExporter
{
public:
GENERATED_BODY()
public:
ULevelExporterT3D(const FObjectInitializer& ObjectInitializer = FObjectInitializer());
//~ Begin UExporter Interface
virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override;
virtual void ExportPackageObject(FExportPackageParams& ExpPackageParams) override;
virtual void ExportPackageInners(FExportPackageParams& ExpPackageParams) override;
virtual void ExportComponentExtra(const FExportObjectInnerContext* Context, const TArray<UActorComponent*>& Components, FOutputDevice& Ar, uint32 PortFlags) override;
//~ End UExporter Interface
};