EM_Task/UnrealEd/Classes/Commandlets/SavePackageUtilitiesCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "SavePackageUtilitiesCommandlet.generated.h"
/*
* Commandlet used to validate the package saving mechanism.
* It can currently compare the saving of a package (or folder of packages) between UPackage::Save and UPackage::Save2
*/
UCLASS()
class USavePackageUtilitiesCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
private:
void InitParameters(const FString& Params);
TArray<FString> PackageNames;
class ITargetPlatform* TargetPlatform = nullptr;
};