EM_Task/UnrealEd/Classes/Commandlets/GenerateTextLocalizationResourceCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "GenerateTextLocalizationResourceCommandlet.generated.h"
/**
* UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values.
*/
UCLASS()
class UGenerateTextLocalizationResourceCommandlet: public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};