EM_Task/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "GenerateAssetManifestCommandlet.generated.h"
/** Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) */
UCLASS()
class UGenerateAssetManifestCommandlet: public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};