41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "ISourceControlProvider.h"
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#include "ConvertLevelsToExternalActorsCommandlet.generated.h"
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UCLASS()
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class UNREALED_API UConvertLevelsToExternalActorsCommandlet: public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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protected:
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ULevel* LoadLevel(const FString& LevelToLoad) const;
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void GetSubLevelsToConvert(ULevel* MainLevel, TSet<ULevel*>& SubLevels, bool bRecursive);
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bool CheckExternalActors(const FString& Level, bool bRepair);
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bool UseSourceControl() const { return SourceControlProvider != nullptr; }
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ISourceControlProvider& GetSourceControlProvider()
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{
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check(UseSourceControl());
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return *SourceControlProvider;
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}
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bool AddPackageToSourceControl(UPackage* Package);
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bool CheckoutPackage(UPackage* Package);
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bool SavePackage(UPackage* Package);
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bool DeleteFile(const FString& Filename);
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protected:
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ISourceControlProvider* SourceControlProvider;
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};
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