EM_Task/UnrealEd/Classes/Analytics/AnalyticsPrivacySettings.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
//=============================================================================
// AnalyticsPrivacySettings
//
// A configuration class that holds information for the user's privacy settings.
// Supplied so that the editor 'remembers' the last setup the user had.
//=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/ImportantToggleSettingInterface.h"
#include "AnalyticsPrivacySettings.generated.h"
UCLASS(MinimalAPI, hidecategories = Object, config = EditorSettings)
class UAnalyticsPrivacySettings: public UObject
, public IImportantToggleSettingInterface
{
GENERATED_UCLASS_BODY()
/** Determines whether the editor sends usage information to Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties. */
UPROPERTY(EditAnywhere, config, Category = Options)
bool bSendUsageData;
public:
// BEGIN IImportantToggleSettingInterface
virtual void GetToggleCategoryAndPropertyNames(FName& OutCategory, FName& OutProperty) const override;
virtual FText GetFalseStateLabel() const override;
virtual FText GetFalseStateTooltip() const override;
virtual FText GetFalseStateDescription() const override;
virtual FText GetTrueStateLabel() const override;
virtual FText GetTrueStateTooltip() const override;
virtual FText GetTrueStateDescription() const override;
virtual FString GetAdditionalInfoUrl() const override;
virtual FText GetAdditionalInfoUrlLabel() const override;
// END IImportantToggleSettingInterface
#if WITH_EDITOR
//~ Begin UObject Interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End UObject Interface
void OnSendFullUsageDataChanged();
#endif
};