EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryStaticMesh.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryStaticMesh.generated.h"
class AActor;
struct FAssetData;
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryStaticMesh: public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override;
virtual FQuat AlignObjectToSurfaceNormal(const FVector& InSurfaceNormal, const FQuat& ActorRotation) const override;
//~ End UActorFactory Interface
};