18 lines
457 B
C
18 lines
457 B
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "CoreMinimal.h"
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "ActorFactories/ActorFactory.h"
|
||
|
|
#include "ActorFactorySpotLight.generated.h"
|
||
|
|
|
||
|
|
UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object)
|
||
|
|
class UActorFactorySpotLight: public UActorFactory
|
||
|
|
{
|
||
|
|
GENERATED_UCLASS_BODY()
|
||
|
|
|
||
|
|
protected:
|
||
|
|
void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
|
||
|
|
};
|