EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryBlueprint.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryBlueprint.generated.h"
class AActor;
struct FAssetData;
UCLASS(config = Editor, collapsecategories, hidecategories = Object)
class UNREALED_API UActorFactoryBlueprint: public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual bool PreSpawnActor(UObject* Asset, FTransform& InOutLocation) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual AActor* GetDefaultActor(const FAssetData& AssetData) override;
//~ End UActorFactory Interface
};