28 lines
858 B
C
28 lines
858 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "ActorFactories/ActorFactorySkeletalMesh.h"
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#include "ActorFactoryAnimationAsset.generated.h"
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class AActor;
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struct FAssetData;
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class USkeletalMesh;
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UCLASS(MinimalAPI, config = Editor, hidecategories = Object)
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class UActorFactoryAnimationAsset: public UActorFactorySkeletalMesh
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{
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GENERATED_UCLASS_BODY()
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protected:
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//~ Begin UActorFactory Interface
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virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
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virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
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//~ End UActorFactory Interface
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virtual USkeletalMesh* GetSkeletalMeshFromAsset(UObject* Asset) override;
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};
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