EM_Task/TraceInsights/Private/Insights/Widgets/STimerTreeView.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "TraceServices/Model/TimingProfiler.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/SHeaderRow.h"
#include "Widgets/Views/STableRow.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STreeView.h"
// Insights
#include "Insights/ViewModels/TimerGroupingAndSorting.h"
#include "Insights/ViewModels/TimerNode.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
class FMenuBuilder;
class FUICommandList;
namespace Insights
{
class FTable;
class FTableColumn;
class ITableCellValueSorter;
class SAggregatorStatus;
} // namespace Insights
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* A custom widget used to display the timers in a tree view (ex. Callers and Callees).
*/
class STimerTreeView: public SCompoundWidget
{
public:
/** Default constructor. */
STimerTreeView();
/** Virtual destructor. */
virtual ~STimerTreeView();
SLATE_BEGIN_ARGS(STimerTreeView) {}
SLATE_END_ARGS()
/**
* Construct this widget
* @param InArgs - The declaration data for this widget
*/
void Construct(const FArguments& InArgs, const FText& InViewName);
void Reset();
void SetTree(const Trace::FTimingProfilerButterflyNode& Root);
virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
private:
void InitCommandList();
FTimerNodePtr CreateTimerNodeRec(const Trace::FTimingProfilerButterflyNode& Node);
void ExpandNodesRec(FTimerNodePtr NodePtr, int32 Depth);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Tree View - Context Menu
TSharedPtr<SWidget> TreeView_GetMenuContent();
void TreeView_BuildSortByMenu(FMenuBuilder& MenuBuilder);
void TreeView_BuildViewColumnMenu(FMenuBuilder& MenuBuilder);
bool ContextMenu_CopySelectedToClipboard_CanExecute() const;
void ContextMenu_CopySelectedToClipboard_Execute();
////////////////////////////////////////////////////////////////////////////////////////////////////
// Tree View - Columns' Header
void InitializeAndShowHeaderColumns();
FText GetColumnHeaderText(const FName ColumnId) const;
TSharedRef<SWidget> TreeViewHeaderRow_GenerateColumnMenu(const Insights::FTableColumn& Column);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Tree View - Misc
void TreeView_Refresh();
/**
* Called by STreeView to retrieves the children for the specified parent item.
* @param InParent - The parent node to retrieve the children from.
* @param OutChildren - List of children for the parent node.
*/
void TreeView_OnGetChildren(FTimerNodePtr InParent, TArray<FTimerNodePtr>& OutChildren);
/** Called by STreeView when selection has changed. */
void TreeView_OnSelectionChanged(FTimerNodePtr SelectedItem, ESelectInfo::Type SelectInfo);
/** Called by STreeView when a tree item is double clicked. */
void TreeView_OnMouseButtonDoubleClick(FTimerNodePtr TreeNode);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Tree View - Table Row
/** Called by STreeView to generate a table row for the specified item. */
TSharedRef<ITableRow> TreeView_OnGenerateRow(FTimerNodePtr TreeNode, const TSharedRef<STableViewBase>& OwnerTable);
bool TableRow_ShouldBeEnabled(FTimerNodePtr NodePtr) const;
void TableRow_SetHoveredCell(TSharedPtr<Insights::FTable> TablePtr, TSharedPtr<Insights::FTableColumn> ColumnPtr, FTimerNodePtr NodePtr);
EHorizontalAlignment TableRow_GetColumnOutlineHAlignment(const FName ColumnId) const;
FText TableRow_GetHighlightText() const;
FName TableRow_GetHighlightedNodeName() const;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Sorting
static const FName GetDefaultColumnBeingSorted();
static const EColumnSortMode::Type GetDefaultColumnSortMode();
void CreateSortings();
void UpdateCurrentSortingByColumn();
void SortTreeNodes();
void SortTreeNodesRec(FTimerNode& Node, const Insights::ITableCellValueSorter& Sorter);
EColumnSortMode::Type GetSortModeForColumn(const FName ColumnId) const;
void SetSortModeForColumn(const FName& ColumnId, EColumnSortMode::Type SortMode);
void OnSortModeChanged(const EColumnSortPriority::Type SortPriority, const FName& ColumnId, const EColumnSortMode::Type SortMode);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Sorting actions
// SortMode (HeaderMenu)
bool HeaderMenu_SortMode_IsChecked(const FName ColumnId, const EColumnSortMode::Type InSortMode);
bool HeaderMenu_SortMode_CanExecute(const FName ColumnId, const EColumnSortMode::Type InSortMode) const;
void HeaderMenu_SortMode_Execute(const FName ColumnId, const EColumnSortMode::Type InSortMode);
// SortMode (ContextMenu)
bool ContextMenu_SortMode_IsChecked(const EColumnSortMode::Type InSortMode);
bool ContextMenu_SortMode_CanExecute(const EColumnSortMode::Type InSortMode) const;
void ContextMenu_SortMode_Execute(const EColumnSortMode::Type InSortMode);
// SortByColumn (ContextMenu)
bool ContextMenu_SortByColumn_IsChecked(const FName ColumnId);
bool ContextMenu_SortByColumn_CanExecute(const FName ColumnId) const;
void ContextMenu_SortByColumn_Execute(const FName ColumnId);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Column visibility actions
// ShowColumn
bool CanShowColumn(const FName ColumnId) const;
void ShowColumn(const FName ColumnId);
// HideColumn
bool CanHideColumn(const FName ColumnId) const;
void HideColumn(const FName ColumnId);
// ToggleColumnVisibility
bool IsColumnVisible(const FName ColumnId);
bool CanToggleColumnVisibility(const FName ColumnId) const;
void ToggleColumnVisibility(const FName ColumnId);
// ShowAllColumns (ContextMenu)
bool ContextMenu_ShowAllColumns_CanExecute() const;
void ContextMenu_ShowAllColumns_Execute();
// ResetColumns (ContextMenu)
bool ContextMenu_ResetColumns_CanExecute() const;
void ContextMenu_ResetColumns_Execute();
////////////////////////////////////////////////////////////////////////////////////////////////////
private:
/** Table view model. */
TSharedPtr<Insights::FTable> Table;
/** The view name (ex.: "Callers" or "Callees"). */
FText ViewName;
TSharedPtr<FUICommandList> CommandList;
//////////////////////////////////////////////////
// Tree View, Columns
/** The tree widget which holds the list of groups and timers corresponding with each group. */
TSharedPtr<STreeView<FTimerNodePtr>> TreeView;
/** Holds the tree view header row widget which display all columns in the tree view. */
TSharedPtr<SHeaderRow> TreeViewHeaderRow;
/** External scrollbar used to synchronize tree view position. */
TSharedPtr<SScrollBar> ExternalScrollbar;
//////////////////////////////////////////////////
// Hovered Column, Hovered Timer Node
/** Name of the column currently being hovered by the mouse. */
FName HoveredColumnId;
/** A shared pointer to the timer node currently being hovered by the mouse. */
FTimerNodePtr HoveredNodePtr;
/** Name of the timer that should be drawn as highlighted. */
FName HighlightedNodeName;
//////////////////////////////////////////////////
// Timer Nodes
/** The root node(s) of the tree. */
TArray<FTimerNodePtr> TreeNodes;
//////////////////////////////////////////////////
// Sorting
/** All available sorters. */
TArray<TSharedPtr<Insights::ITableCellValueSorter>> AvailableSorters;
/** Current sorter. It is nullptr if sorting is disabled. */
TSharedPtr<Insights::ITableCellValueSorter> CurrentSorter;
/** Name of the column currently being sorted. Can be NAME_None if sorting is disabled (CurrentSorting == nullptr) or if a complex sorting is used (CurrentSorting != nullptr). */
FName ColumnBeingSorted;
/** How we sort the nodes? Ascending or Descending. */
EColumnSortMode::Type ColumnSortMode;
//////////////////////////////////////////////////
double StatsStartTime;
double StatsEndTime;
uint32 StatsTimerId;
TSharedPtr<Insights::SAggregatorStatus> AggregatorStatus;
};
////////////////////////////////////////////////////////////////////////////////////////////////////