EM_Task/TraceInsights/Private/Insights/Widgets/SFrameTrack.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/CursorReply.h"
#include "Input/Reply.h"
#include "Layout/Geometry.h"
#include "Rendering/RenderingCommon.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
// Insights
#include "Insights/Common/FixedCircularBuffer.h"
#include "Insights/ViewModels/FrameTrackHelper.h"
#include "Insights/ViewModels/FrameTrackViewport.h"
class SScrollBar;
////////////////////////////////////////////////////////////////////////////////////////////////////
struct FFrameTrackSampleRef
{
TSharedPtr<FFrameTrackSeries> Series;
TSharedPtr<FFrameTrackSample> Sample;
FFrameTrackSampleRef()
: Series(), Sample()
{
}
FFrameTrackSampleRef(TSharedPtr<FFrameTrackSeries> InSeries, TSharedPtr<FFrameTrackSample> InSample)
: Series(InSeries), Sample(InSample)
{
}
FFrameTrackSampleRef(const FFrameTrackSampleRef& Other)
: Series(Other.Series), Sample(Other.Sample)
{
}
FFrameTrackSampleRef& operator=(const FFrameTrackSampleRef& Other)
{
Series = Other.Series;
Sample = Other.Sample;
return *this;
}
void Reset()
{
Series.Reset();
Sample.Reset();
}
bool IsValid() const
{
return Series.IsValid() && Sample.IsValid();
}
bool Equals(const FFrameTrackSampleRef& Other) const
{
return Series == Other.Series && ((Sample == Other.Sample) || (Sample.IsValid() && Other.Sample.IsValid() && Sample->Equals(*Other.Sample)));
}
static bool AreEquals(const FFrameTrackSampleRef& A, const FFrameTrackSampleRef& B)
{
return A.Equals(B);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Widget used to present frames data in a bar track.
*/
class SFrameTrack: public SCompoundWidget
{
public:
/** Number of pixels. */
static constexpr float MOUSE_SNAP_DISTANCE = 2.0f;
enum class ECursorType
{
Default,
Arrow,
Hand,
};
public:
/** Default constructor. */
SFrameTrack();
/** Virtual destructor. */
virtual ~SFrameTrack();
/** Resets internal widget's data to the default one. */
void Reset();
SLATE_BEGIN_ARGS(SFrameTrack)
{
_Clipping = EWidgetClipping::ClipToBounds;
}
SLATE_END_ARGS()
/**
* Construct this widget
* @param InArgs The declaration data for this widget
*/
void Construct(const FArguments& InArgs);
/**
* Ticks this widget. Override in derived classes, but always call the parent implementation.
* @param AllottedGeometry The space allotted for this widget
* @param InCurrentTime Current absolute real time
* @param InDeltaTime Real time passed since last tick
*/
virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual void OnMouseLeave(const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FCursorReply OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override;
protected:
TSharedRef<FFrameTrackSeries> FindOrAddSeries(int32 FrameType);
TSharedPtr<FFrameTrackSeries> FindSeries(int32 FrameType) const;
void UpdateState();
void DrawHorizontalAxisGrid(FDrawContext& DrawContext, const FSlateBrush* Brush, const FSlateFontInfo& Font) const;
void DrawVerticalAxisGrid(FDrawContext& DrawContext, const FSlateBrush* Brush, const FSlateFontInfo& Font) const;
FFrameTrackSampleRef GetSampleAtMousePosition(float X, float Y);
void SelectFrameAtMousePosition(float X, float Y);
void ShowContextMenu(const FPointerEvent& MouseEvent);
void ContextMenu_ShowGameFrames_Execute();
bool ContextMenu_ShowGameFrames_CanExecute();
bool ContextMenu_ShowGameFrames_IsChecked();
void ContextMenu_ShowRenderingFrames_Execute();
bool ContextMenu_ShowRenderingFrames_CanExecute();
bool ContextMenu_ShowRenderingFrames_IsChecked();
void ContextMenu_AutoZoom_Execute();
bool ContextMenu_AutoZoom_CanExecute();
bool ContextMenu_AutoZoom_IsChecked();
void AutoZoom();
/** Binds our UI commands to delegates. */
void BindCommands();
/**
* Called when the user scrolls the horizontal scrollbar.
* @param ScrollOffset Scroll offset as a fraction between 0 and 1.
*/
void HorizontalScrollBar_OnUserScrolled(float ScrollOffset);
void UpdateHorizontalScrollBar();
void ZoomHorizontally(const float Delta, const float X);
protected:
/** The track's viewport. Encapsulates info about position and scale. */
FFrameTrackViewport Viewport;
bool bIsViewportDirty;
/** Cached info for all frame series. */
TMap<int32, TSharedPtr<FFrameTrackSeries>> SeriesMap;
TArray<int32> SeriesOrder;
bool bIsStateDirty;
bool bShowGameFrames;
bool bShowRenderingFrames;
bool bIsAutoZoomEnabled;
float AutoZoomViewportPos;
float AutoZoomViewportScale;
float AutoZoomViewportSize;
uint64 AnalysisSyncNextTimestamp;
//////////////////////////////////////////////////
TSharedPtr<SScrollBar> HorizontalScrollBar;
//////////////////////////////////////////////////
// Panning and Zooming behaviors
/** The current mouse position. */
FVector2D MousePosition;
/** Mouse position during the call on mouse button down. */
FVector2D MousePositionOnButtonDown;
float ViewportPosXOnButtonDown;
/** Mouse position during the call on mouse button up. */
FVector2D MousePositionOnButtonUp;
bool bIsLMB_Pressed;
bool bIsRMB_Pressed;
/** True, if the user is currently interactively scrolling the view (ex.: by holding the left mouse button and dragging). */
bool bIsScrolling;
//////////////////////////////////////////////////
// Selection
FFrameTrackSampleRef HoveredSample;
float TooltipDesiredOpacity;
mutable float TooltipOpacity;
//////////////////////////////////////////////////
// Misc
FGeometry ThisGeometry;
/** Cursor type. */
ECursorType CursorType;
// Debug stats
int32 NumUpdatedFrames;
TFixedCircularBuffer<uint64, 32> UpdateDurationHistory;
mutable TFixedCircularBuffer<uint64, 32> DrawDurationHistory;
mutable TFixedCircularBuffer<uint64, 32> OnPaintDurationHistory;
mutable uint64 LastOnPaintTime;
};