EM_Task/TraceInsights/Private/Insights/ViewModels/TooltipDrawState.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Insights/ViewModels/TooltipDrawState.h"
#include "Fonts/FontMeasure.h"
#include "Fonts/SlateFontInfo.h"
#include "Styling/CoreStyle.h"
// Insights
#include "Insights/Common/PaintUtils.h"
#include "Insights/InsightsStyle.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
FLinearColor FTooltipDrawState::DefaultTitleColor(0.9f, 0.9f, 0.5f, 1.0f);
FLinearColor FTooltipDrawState::DefaultNameColor(0.6f, 0.6f, 0.6f, 1.0f);
FLinearColor FTooltipDrawState::DefaultValueColor(1.0f, 1.0f, 1.0f, 1.0f);
////////////////////////////////////////////////////////////////////////////////////////////////////
FTooltipDrawState::FTooltipDrawState()
: WhiteBrush(FInsightsStyle::Get().GetBrush("WhiteBrush")), Font(FCoreStyle::GetDefaultFontStyle("Regular", 8)), BackgroundColor(0.05f, 0.05f, 0.05f, 1.0f), Size(0.0f, 0.0f), DesiredSize(0.0f, 0.0f), Position(0.0f, 0.0f), ValueOffsetX(0.0f), NewLineY(0.0f), Opacity(0.0f), DesiredOpacity(0.0f), Texts()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FTooltipDrawState::~FTooltipDrawState()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::Reset()
{
Opacity = 0.0f;
DesiredOpacity = 0.0f;
ResetContent();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::ResetContent()
{
Texts.Reset();
ValueOffsetX = 0.0f;
NewLineY = BorderY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::AddTitle(const FString& Title)
{
const TSharedRef<FSlateFontMeasure> FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
const FVector2D TextSize = FontMeasureService->Measure(Title, Font);
Texts.Add({BorderX, NewLineY, TextSize, Title, DefaultTitleColor, FDrawTextType::Title});
NewLineY += DefaultTitleHeight;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::AddTitle(const FString& Title, const FLinearColor& Color)
{
const TSharedRef<FSlateFontMeasure> FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
const FVector2D TextSize = FontMeasureService->Measure(Title, Font);
Texts.Add({BorderX, NewLineY, TextSize, Title, Color, FDrawTextType::Misc});
NewLineY += DefaultTitleHeight;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::AddNameValueTextLine(const FString& Name, const FString& Value)
{
const TSharedRef<FSlateFontMeasure> FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
const FVector2D NameTextSize = FontMeasureService->Measure(Name, Font);
Texts.Add({0.0f, NewLineY, NameTextSize, Name, DefaultNameColor, FDrawTextType::Name});
const FVector2D ValueTextSize = FontMeasureService->Measure(Value, Font);
Texts.Add({0.0f, NewLineY, ValueTextSize, Value, DefaultValueColor, FDrawTextType::Value});
NewLineY += DefaultLineHeight;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::AddTextLine(const FString& Text, const FLinearColor& Color)
{
const TSharedRef<FSlateFontMeasure> FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
const FVector2D TextSize = FontMeasureService->Measure(Text, Font);
Texts.Add({BorderX, NewLineY, TextSize, Text, Color, FDrawTextType::Misc});
NewLineY += DefaultLineHeight;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::AddTextLine(const float X, const float Y, const FString& Text, const FLinearColor& Color)
{
const TSharedRef<FSlateFontMeasure> FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
const FVector2D TextSize = FontMeasureService->Measure(Text, Font);
Texts.Add({X, Y, TextSize, Text, Color, FDrawTextType::Misc});
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::UpdateLayout()
{
ValueOffsetX = 0.0f;
for (const FDrawTextInfo& TextInfo: Texts)
{
if (TextInfo.Type == FDrawTextType::Name)
{
if (ValueOffsetX < TextInfo.TextSize.X)
{
ValueOffsetX = TextInfo.TextSize.X;
}
}
}
ValueOffsetX += BorderX;
DesiredSize.Set(BorderX, NewLineY + BorderY);
for (const FDrawTextInfo& TextInfo: Texts)
{
float RightX;
switch (TextInfo.Type)
{
case FDrawTextType::Name:
RightX = ValueOffsetX;
break;
case FDrawTextType::Value:
RightX = ValueOffsetX + NameValueDX + TextInfo.TextSize.X;
break;
default:
RightX = TextInfo.X + TextInfo.TextSize.X;
}
if (DesiredSize.X < RightX)
{
DesiredSize.X = RightX;
}
}
DesiredSize.X += BorderX;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::Update()
{
if (Size.X != DesiredSize.X)
{
Size.X = Size.X * 0.75f + DesiredSize.X * 0.25f;
if (FMath::IsNearlyEqual(Size.X, DesiredSize.X))
{
Size.X = DesiredSize.X;
}
}
if (Size.Y != DesiredSize.Y)
{
Size.Y = Size.Y * 0.5f + DesiredSize.Y * 0.5f;
if (FMath::IsNearlyEqual(Size.Y, DesiredSize.Y))
{
Size.Y = DesiredSize.Y;
}
}
float RealDesiredOpacity;
if (DesiredSize.X > 1.0f)
{
const float DesiredOpacityByTooltipWidth = 1.0f - FMath::Abs(Size.X - DesiredSize.X) / DesiredSize.X;
if (FMath::IsNearlyEqual(DesiredOpacity, DesiredOpacityByTooltipWidth, 0.001f))
{
RealDesiredOpacity = DesiredOpacity;
}
else
{
RealDesiredOpacity = FMath::Min(DesiredOpacity, DesiredOpacityByTooltipWidth);
}
}
else
{
RealDesiredOpacity = 0.0f;
}
if (Opacity != RealDesiredOpacity)
{
if (Opacity < RealDesiredOpacity)
{
// slow fade in
Opacity = Opacity * 0.9f + RealDesiredOpacity * 0.1f;
}
else
{
// fast fade out
Opacity = Opacity * 0.75f + RealDesiredOpacity * 0.25f;
}
if (FMath::IsNearlyEqual(Opacity, RealDesiredOpacity, 0.001f))
{
Opacity = RealDesiredOpacity;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::SetPosition(const FVector2D& MousePosition, const float MinX, const float MaxX, const float MinY, const float MaxY)
{
Position.X = FMath::Max(MinX, FMath::Min(MousePosition.X + 12.0f, MaxX - Size.X));
Position.Y = FMath::Max(MinY, FMath::Min(MousePosition.Y + 15.0f, MaxY - Size.Y));
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FTooltipDrawState::Draw(const FDrawContext& DrawContext) const
{
if (Opacity > 0.0f && Size.X > 0.0f && Size.Y > 0.0f)
{
// Draw background.
DrawContext.DrawBox(Position.X, Position.Y, Size.X, Size.Y, WhiteBrush, BackgroundColor.CopyWithNewOpacity(Opacity));
if (Size.X < DesiredSize.X)
{
DrawContext.DrawBox(Position.X + Size.X, Position.Y, DesiredSize.X - Size.X, Size.Y, WhiteBrush, BackgroundColor.CopyWithNewOpacity(Opacity * 0.5f));
}
DrawContext.LayerId++;
// Draw border.
// DrawContext.DrawBox(Position.X, Position.Y, Size.X, Size.Y, BorderBrush, BorderColor.CopyWithNewOpacity(Opacity));
// DrawContext.LayerId++;
// Draw cached texts.
for (const FDrawTextInfo& TextInfo: Texts)
{
float X = Position.X;
switch (TextInfo.Type)
{
case FDrawTextType::Name:
X += ValueOffsetX - TextInfo.TextSize.X;
break;
case FDrawTextType::Value:
X += ValueOffsetX + NameValueDX;
break;
default:
X += TextInfo.X;
}
DrawContext.DrawText(X, Position.Y + TextInfo.Y, TextInfo.Text, Font, TextInfo.Color.CopyWithNewOpacity(Opacity));
}
DrawContext.LayerId++;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////