EM_Task/CoreUObject/Public/Misc/StringAssetReference.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
COMPILE_WARNING("FStringAssetReference has been renamed to FSoftObjectPath, change to #include \"UObject/SoftObjectPath.h\" and rename references")
#include "UObject/SoftObjectPath.h"