44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/** Utility functions for dealing with localized package names */
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struct COREUOBJECT_API FPackageLocalizationUtil
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{
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/**
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* Converts a localized version of a package path to the source version (by removing /L10N/<code> from the package path, if present)
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* Note: This does not check whether the source package exists
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*
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* @param InLocalized Path to the localized package.
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* @param OutSource Path to the source package.
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*
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* @returns True if the conversion happened, false otherwise
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*/
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static bool ConvertLocalizedToSource(const FString& InLocalized, FString& OutSource);
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/**
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* Converts a source version of a package path to the localized version for the given culture (by adding /L10N/<code> to the package path)
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* Note: This does not check whether the source package exists
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*
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* @param InSource Path to the source package.
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* @param InCulture Culture code to use.
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* @param OutLocalized Path to the localized package.
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*
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* @returns True if the conversion happened, false otherwise
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*/
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static bool ConvertSourceToLocalized(const FString& InSource, const FString& InCulture, FString& OutLocalized);
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/**
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* Given a package path, get the localized root package for the given culture (eg, if given "/Game/MyFolder/MyAsset" and a culture of "fr", this would return "/Game/L10N/fr")
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*
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* @param InPath Package path to use.
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* @param InCulture Culture code to use (if any).
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* @param OutLocalized Localized package root.
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*
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* @returns True if the conversion happened, false otherwise
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*/
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static bool GetLocalizedRoot(const FString& InPath, const FString& InCulture, FString& OutLocalized);
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};
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