EM_Task/CoreUObject/Private/Serialization/UnversionedPropertySerialization.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/UnrealType.h"
// Check if unversioned property serialization is configured to be used on target platform
bool CanUseUnversionedPropertySerialization(const ITargetPlatform* Target);
// Serialize sparse unversioned properties for a particular struct
void SerializeUnversionedProperties(const UStruct* Struct, FStructuredArchive::FSlot Slot, uint8* Data, UStruct* DefaultsStruct, uint8* Defaults);
void DestroyUnversionedSchema(const UStruct* Struct);