13 lines
535 B
C
13 lines
535 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/UnrealType.h"
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// Check if unversioned property serialization is configured to be used on target platform
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bool CanUseUnversionedPropertySerialization(const ITargetPlatform* Target);
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// Serialize sparse unversioned properties for a particular struct
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void SerializeUnversionedProperties(const UStruct* Struct, FStructuredArchive::FSlot Slot, uint8* Data, UStruct* DefaultsStruct, uint8* Defaults);
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void DestroyUnversionedSchema(const UStruct* Struct);
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