EM_Task/AssetRegistry/Private/AssetRegistryModule.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetRegistryModule.h"
#include "AssetRegistry.h"
#include "AssetRegistryConsoleCommands.h"
IMPLEMENT_MODULE(FAssetRegistryModule, AssetRegistry);
void FAssetRegistryModule::StartupModule()
{
// Create the UAssetRegistryImpl default object early, so it is ready for the caller of LoadModuleChecked<FAssetRegistryModule>().Get()
LLM_SCOPE(ELLMTag::AssetRegistry);
GetDefault<UAssetRegistryImpl>();
}