EM_Task/AssetRegistry/AssetRegistry.Build.cs

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetRegistry : ModuleRules
{
public AssetRegistry(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Projects",
}
);
if (Target.bBuildEditor == true)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "DirectoryWatcher" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "DirectoryWatcher" });
}
}
}